Disney's Wondrous Journey / SeaWorld Abu Dhabi Hyper Sphere Ride

Disney's Wondrous Journey. Collaborated with the team at Mousetrappe to model and uv special asset to used w/ Disney Castle and Main Street. Responsible for Texturing and Surfacing Assets to be project during laser light show (Time Stamps: 3:36 - 5: 53)

SeaWorld Abu Dhabi Hyper Sphere 360 Ride. Responsible for modeling, uv, texturing, material building, lighting test scenes, set dressing of kelp forest. Built to be used in Unreal Engine 4 (Time Stamps: 2:07-2:30)

Kelp Forest done in Unreal Engine 4. Kelp forest material with random variation color base on location. Material changes color of kelp base of vertical height creating cooler and warmer version of kelp. The further away the camera the darker the kelp. A single material was created to be used in UE4 Real time.

Disney's Wondrous Journey. Collaborated with the team at Mousetrappe to model and uv assets to be used w/ Disney Castle and Main Street. Responsible for Texturing and Surfacing Assets to be project during laser light show (Time Stamps: 3:36 - 5: 53)

Disney's Wondrous Journey. Collaborated with the team at Mousetrappe to model and uv assets to be used w/ Disney Castle and Main Street. Responsible for Texturing and Surfacing Assets to be project during laser light show (Time Stamps: 3:36 - 5: 53)

Disney's Wondrous Journey. Collaborated with the team at Mousetrappe to model and uv assets to be used w/ Disney Castle and Main Street. Responsible for Texturing and Surfacing Assets to be project during laser light show (Time Stamps: 3:36 - 5: 53)

SeaWorld Abu Dhabi Hyper Sphere 360 Ride. Responsible for modeling, uv, texturing, material building, lighting test scenes, set dressing of kelp forest. Built to be used in Unreal Engine 4 (Time Stamps: 2:07-2:30)

SeaWorld Abu Dhabi Hyper Sphere 360 Ride. Responsible for modeling, uv, texturing, material building, lighting test scenes, set dressing of kelp forest. Built to be used in Unreal Engine 4 (Time Stamps: 2:07-2:30)

Showcases kelp material with random variation color base on location. Material changes color of kelpt base of vertical height creating cooler and warmer version of kelp. The further away the camera the darker the kelp. A single material UE4 Real time.

Collaborated with the team at Mousetrappe to get the motion of the waves correct.

Collaborated with the team at Mousetrappe to get the motion of the waves correct.

Unreal Engine 4 Material Graph

Unreal Engine 4 Material Graph

SeaWorld Abu Dhabi Hyper Sphere 360 Ride. Responsible for modeling, uv, texturing, material building, lighting test scenes, set dressing of kelp forest. Built to be used in Unreal Engine 4 (Time Stamps: 2:07-2:30)